Argentum Online - Cliente
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1 #ifndef __RECEIVE_HANDLER_H
2 #define __RECEIVE_HANDLER_H
6 #include "../../include/blocking_th_event_handler.h"
7 #include "../../include/event.h"
8 #include "../chat_buffer.h"
9 #include "../engine/ECS/entity_manager.h"
10 #include "../engine/map.h"
11 #include "../game_state_monitor.h"
12 #include "../inventory_buffer.h"
13 #include "../map_change_buffer.h"
14 #include "../map_decorations_buffer.h"
18 void handle(
Event &ev)
override;
19 void handle_move(
Event &ev);
20 void handle_initialization(
Event &ev);
21 void handle_entity_update(
Event &ev);
22 void handle_chat_message(
Event &ev);
23 void handle_map_change(
Event &ev);
24 void handle_inventory_update(
Event &ev);
25 void handle_loot_update(
Event &ev);
26 void handle_incoming_damage(
Event &ev);
27 void handle_outcoming_damage(
Event &ev);
28 void handle_outcoming_evaded_damage(
Event &ev);
29 void handle_incoming_damage_evaded(
Event &ev);
30 void handle_name_not_found(
Event &ev);
31 void handle_name_already_online(
Event &ev);
32 void handle_name_taken(
Event &ev);
33 void handle_resuscitate(
Event &ev);
Buffer donde se almacenan los mensajes de chat provenientes del servidor.
Definition: chat_buffer.h:15
Monitor mediante el cual se sincroniza el flujo entre vistas.
Definition: game_state_monitor.h:29
Buffer en el cual se almacena la informacion del inventario recibida.
Definition: inventory_buffer.h:12
Definition: blocking_th_event_handler.h:22
Definition: receive_handler.h:16
Buffer donde se almacenan los mapas al inicializar, asi como informacion de la entidad que representa...
Definition: map_change_buffer.h:13
ClientReceiveHandler(MapChangeBuffer &map_change_buffer, ChatBuffer &chat_buffer, InventoryBuffer &inventory_buffer, MapDecorationsBuffer &map_decorations_buffer, GameStateMonitor &game_state_monitor)
Objeto manejador de eventos provenientes del servidor.
Definition: receive_handler.cpp:18
Buffer donde se almacenan los items tirados en el piso.
Definition: map_decorations_buffer.h:14