Lista de todos los archivos documentados y con descripciones breves:
[detalle nivel 12345]
▼ include | |
▼ network | |
protocol.h | |
socket.h | |
socket_exception.h | |
socket_manager.h | |
th_socket_receiver.h | |
th_socket_sender.h | |
translator.h | |
blocking_queue.h | |
blocking_th_event_handler.h | |
event.h | |
event_handler.h | |
my_exception.h | |
thread.h | |
types.h | |
▼ server | |
▼ events | |
attack_handler.h | |
buy_handler.h | |
change_map_handler.h | |
client_drop_handler.h | |
client_initializer_handler.h | |
command_handler.h | |
creation_handler.h | |
deposit_gold_handler.h | |
deposit_item_handler.h | |
disconnect_handler.h | |
drop_loot_handler.h | |
event_factory.h | |
heal_handler.h | |
inventory_handler.h | |
list_handler.h | |
meditate_handler.h | |
movement_handler.h | |
pickup_loot_handler.h | |
resuscitate_handler.h | |
sell_handler.h | |
unequip_handler.h | |
use_ability_handler.h | |
withdraw_gold_handler.h | |
withdraw_item_handler.h | |
▼ game | |
► actions | |
action.h | |
action_attack.h | |
action_buy.h | |
action_deposit_gold.h | |
action_deposit_item.h | |
action_drop.h | |
action_heal.h | |
action_inventory.h | |
action_list.h | |
action_loot.h | |
action_meditate.h | |
action_move.h | |
action_resuscitate.h | |
action_sell.h | |
action_unequip.h | |
action_use_ability.h | |
action_withdraw_gold.h | |
action_withdraw_item.h | |
► entities | |
► components | |
combat_component.h | |
experience_component.h | |
monster_combat_component.h | |
monster_movement_component.h | |
movement_component.h | |
npc_combat_component.h | |
npc_movement_component.h | |
player_combat_component.h | |
player_movement_component.h | |
banker.h | |
entity.h | |
entity_factory.h | |
healer.h | |
merchant.h | |
mob_factory.h | |
monster.h | |
npc.h | |
player.h | |
► items | |
armor.h | |
gold.h | |
item.h | |
item_container.h | |
item_factory.h | |
potion.h | |
special_ability.h | |
special_attack.h | |
special_heal.h | |
weapon.h | |
attribute_manager.h | |
bank.h | |
configuration_manager.h | |
game_loop.h | |
game_manager.h | |
map.h | |
map_log_factory.h | |
map_manager.h | |
map_monitor.h | |
map_transitions.h | |
monster_spawner.h | |
position.h | |
race_graphics_manager.h | |
random_event_generator.h | |
▼ network | |
client_id_set.h | |
clients_monitor.h | |
th_broadcaster.h | |
th_client_accepter.h | |
character_manager.h | |
clients_names_monitor.h | |
game_server.h | |
map_changer.h | |
server_exceptions.h | |
server_manager.h | |
session.h | |
th_dispatcher.h | |
th_observer.h | |