Métodos públicos | |
| GameLoop (MapManager &map_manager) | |
| void | run () override |
| Function to be called by the thread. Más... | |
| void | stop () |
Métodos públicos heredados desde Thread | |
| Thread () | |
| Construct a new Thread object. Más... | |
| Thread (const Thread &)=delete | |
| Thread & | operator= (const Thread &)=delete |
| Thread (Thread &&other) | |
| Move constructor. Más... | |
| virtual Thread & | operator= (Thread &&other) |
| void | operator() () |
| Thread as a functor, same as start(). Más... | |
| void | start () |
| Start the thread. Más... | |
| virtual void | join () |
| Join the thread. Más... | |
| void | usleep (unsigned int us) |
| Sleeps for value in micro-seconds. Más... | |
| template<class Rep , class Period > | |
| void | sleep (const std::chrono::duration< Rep, Period > &duration) |
| Wrapper of std::this_thread::sleep_for. Más... | |
| virtual | ~Thread () |
| Deletes safely the thread, if it not joined, join() Más... | |
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overridevirtual |
Function to be called by the thread.
Implementa Thread.