|
| Banker (EntityId entity_id, nlohmann::json npc_info, Map &map) |
|
const std::string | list_vault (std::string player_name) const |
| Lista la boveda asociada al jugador. Más...
|
|
void | deposit_gold (uint32_t amount, Player *player) |
|
void | withdraw_gold (uint32_t amount, Player *player) |
|
void | deposit_item (SlotId slot, uint32_t amount, Player *player) |
|
void | withdraw_item (SlotId slot, uint32_t amount, Player *player) |
|
| Npc (EntityId entity_id, nlohmann::json npc_info, Map &map) |
|
void | die () override |
|
bool | is_alive () const override |
|
entity_type_t | get_type () const override |
|
nlohmann::json | get_data () const override |
|
void | update (uint64_t delta_t) override |
|
npc_proffesion_t | get_profession () |
|
Map & | get_map () |
|
| Entity (EntityId id, Map &map, const std::string &name, MovementComponent *movement_component, CombatComponent *combat_component, unsigned int current_level, unsigned int current_exp) |
|
| Entity (EntityId id, Map &map, const std::string &name, unsigned int current_level, unsigned int current_exp) |
|
unsigned int | heal (unsigned int hp) |
|
bool | can_spend_mp (unsigned int amount) |
|
void | spend_mp (unsigned int amount) |
|
std::string | get_name () const |
|
unsigned int | get_level () const |
|
unsigned int | get_max_hp () const |
|
virtual position_t | get_facing_position (position_t position) |
|
virtual bool | can_attack (Entity *attacked) const |
|
attack_result_t | attack (Entity *attacked) |
|
attack_result_t | receive_damage (attack_t attack) |
|
void | add_exp (int exp) |
|
EntityId | get_id () const |
|
La documentación para esta clase fue generada a partir de los siguientes ficheros: