Handler de eventos de usuario de la vista principal. Más...
#include <ui_event_handler.h>
Métodos públicos | |
UiEventHandler (SocketManager &socket_manager, GameStateMonitor &game_state_monitor, Hud &hud, Camera &camera, SDL_Rect main_render_viewport) | |
Crea un objeto Ui Event Handler. Más... | |
void | send_event (const Event &event) |
void | handle_quit () |
void | handle_keydown_move_up () |
void | handle_keydown_move_down () |
void | handle_keydown_move_left () |
void | handle_keydown_move_right () |
void | handle_keydown_return () |
void | handle_keydown_backspace () |
void | handle_keydown_sound_toggle () |
void | handle_keydown_attack () |
void | handle_keydown_pickup () |
void | handle_keydown_command () |
void | handle_keydown_whisper () |
void | handle_keyup_move_up () |
void | handle_keyup_move_down () |
void | handle_keyup_move_left () |
void | handle_keyup_move_right () |
void | handle_keydown_escape () |
void | handle_click (SDL_Event &e) |
void | handle () |
Handler de eventos de usuario de la vista principal.
UiEventHandler::UiEventHandler | ( | SocketManager & | socket_manager, |
GameStateMonitor & | game_state_monitor, | ||
Hud & | hud, | ||
Camera & | camera, | ||
SDL_Rect | main_render_viewport | ||
) |