Lista completa de los miembros de PlayerCombatComponent, incluyendo todos los heredados:
| attack() override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
| attack_ready() const override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
| can_spend_mp(unsigned int mp) (definido en CombatComponent) | CombatComponent | |
| CombatComponent(unsigned int max_hp, unsigned int max_mp) (definido en CombatComponent) | CombatComponent | |
| CombatComponent(unsigned int max_hp, unsigned int max_mp, unsigned int current_hp, unsigned int current_mp) (definido en CombatComponent) | CombatComponent | |
| current_hp (definido en CombatComponent) | CombatComponent | protected |
| current_mp (definido en CombatComponent) | CombatComponent | protected |
| equip(Armor *armor) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| equip(Weapon *weapon) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| get_data() const override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
| get_max_hp() const (definido en CombatComponent) | CombatComponent | |
| get_persist_data() const (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| max_hp (definido en CombatComponent) | CombatComponent | protected |
| max_mp (definido en CombatComponent) | CombatComponent | protected |
| PlayerCombatComponent(ItemId helmet_id, ItemId armor_id, ItemId shield_id, ItemId weapon_id, unsigned int current_hp, unsigned int current_mp, stats_t stats, Player &player, float attack_speed) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| receive_damage(attack_t attack) override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
| regen(unsigned int amount_hp, unsigned int amount_mp) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| regen_hp(unsigned int amount_hp) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| regen_max() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| regen_mp(unsigned int amount_mp) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| reset_max(unsigned int max_hp, unsigned int max_mp) (definido en CombatComponent) | CombatComponent | |
| restore_hp(unsigned int hp) (definido en CombatComponent) | CombatComponent | |
| resuscitate(int delta_t) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| set_max_hp(unsigned int hp) (definido en CombatComponent) | CombatComponent | |
| set_max_mp(unsigned int mp) (definido en CombatComponent) | CombatComponent | |
| set_meditate(bool meditating) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| spend_mp(unsigned int mp) (definido en CombatComponent) | CombatComponent | |
| unequip_chest() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| unequip_helmet() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| unequip_shield() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| unequip_weapon() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| update(uint64_t delta_t) override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
| use_ability(Entity *target, position_t source, position_t dest) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
| ~CombatComponent() (definido en CombatComponent) | CombatComponent | virtual |
| ~PlayerCombatComponent() (definido en PlayerCombatComponent) | PlayerCombatComponent |