Lista completa de los miembros de PlayerCombatComponent, incluyendo todos los heredados:
attack() override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
attack_ready() const override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
can_spend_mp(unsigned int mp) (definido en CombatComponent) | CombatComponent | |
CombatComponent(unsigned int max_hp, unsigned int max_mp) (definido en CombatComponent) | CombatComponent | |
CombatComponent(unsigned int max_hp, unsigned int max_mp, unsigned int current_hp, unsigned int current_mp) (definido en CombatComponent) | CombatComponent | |
current_hp (definido en CombatComponent) | CombatComponent | protected |
current_mp (definido en CombatComponent) | CombatComponent | protected |
equip(Armor *armor) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
equip(Weapon *weapon) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
get_data() const override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
get_max_hp() const (definido en CombatComponent) | CombatComponent | |
get_persist_data() const (definido en PlayerCombatComponent) | PlayerCombatComponent | |
max_hp (definido en CombatComponent) | CombatComponent | protected |
max_mp (definido en CombatComponent) | CombatComponent | protected |
PlayerCombatComponent(ItemId helmet_id, ItemId armor_id, ItemId shield_id, ItemId weapon_id, unsigned int current_hp, unsigned int current_mp, stats_t stats, Player &player, float attack_speed) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
receive_damage(attack_t attack) override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
regen(unsigned int amount_hp, unsigned int amount_mp) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
regen_hp(unsigned int amount_hp) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
regen_max() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
regen_mp(unsigned int amount_mp) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
reset_max(unsigned int max_hp, unsigned int max_mp) (definido en CombatComponent) | CombatComponent | |
restore_hp(unsigned int hp) (definido en CombatComponent) | CombatComponent | |
resuscitate(int delta_t) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
set_max_hp(unsigned int hp) (definido en CombatComponent) | CombatComponent | |
set_max_mp(unsigned int mp) (definido en CombatComponent) | CombatComponent | |
set_meditate(bool meditating) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
spend_mp(unsigned int mp) (definido en CombatComponent) | CombatComponent | |
unequip_chest() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
unequip_helmet() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
unequip_shield() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
unequip_weapon() (definido en PlayerCombatComponent) | PlayerCombatComponent | |
update(uint64_t delta_t) override (definido en PlayerCombatComponent) | PlayerCombatComponent | virtual |
use_ability(Entity *target, position_t source, position_t dest) (definido en PlayerCombatComponent) | PlayerCombatComponent | |
~CombatComponent() (definido en CombatComponent) | CombatComponent | virtual |
~PlayerCombatComponent() (definido en PlayerCombatComponent) | PlayerCombatComponent |