Argentum Online - Servidor
PlayerCombatComponent Lista de los miembros

Lista completa de los miembros de PlayerCombatComponent, incluyendo todos los heredados:

attack() override (definido en PlayerCombatComponent)PlayerCombatComponentvirtual
attack_ready() const override (definido en PlayerCombatComponent)PlayerCombatComponentvirtual
can_spend_mp(unsigned int mp) (definido en CombatComponent)CombatComponent
CombatComponent(unsigned int max_hp, unsigned int max_mp) (definido en CombatComponent)CombatComponent
CombatComponent(unsigned int max_hp, unsigned int max_mp, unsigned int current_hp, unsigned int current_mp) (definido en CombatComponent)CombatComponent
current_hp (definido en CombatComponent)CombatComponentprotected
current_mp (definido en CombatComponent)CombatComponentprotected
equip(Armor *armor) (definido en PlayerCombatComponent)PlayerCombatComponent
equip(Weapon *weapon) (definido en PlayerCombatComponent)PlayerCombatComponent
get_data() const override (definido en PlayerCombatComponent)PlayerCombatComponentvirtual
get_max_hp() const (definido en CombatComponent)CombatComponent
get_persist_data() const (definido en PlayerCombatComponent)PlayerCombatComponent
max_hp (definido en CombatComponent)CombatComponentprotected
max_mp (definido en CombatComponent)CombatComponentprotected
PlayerCombatComponent(ItemId helmet_id, ItemId armor_id, ItemId shield_id, ItemId weapon_id, unsigned int current_hp, unsigned int current_mp, stats_t stats, Player &player, float attack_speed) (definido en PlayerCombatComponent)PlayerCombatComponent
receive_damage(attack_t attack) override (definido en PlayerCombatComponent)PlayerCombatComponentvirtual
regen(unsigned int amount_hp, unsigned int amount_mp) (definido en PlayerCombatComponent)PlayerCombatComponent
regen_hp(unsigned int amount_hp) (definido en PlayerCombatComponent)PlayerCombatComponent
regen_max() (definido en PlayerCombatComponent)PlayerCombatComponent
regen_mp(unsigned int amount_mp) (definido en PlayerCombatComponent)PlayerCombatComponent
reset_max(unsigned int max_hp, unsigned int max_mp) (definido en CombatComponent)CombatComponent
restore_hp(unsigned int hp) (definido en CombatComponent)CombatComponent
resuscitate(int delta_t) (definido en PlayerCombatComponent)PlayerCombatComponent
set_max_hp(unsigned int hp) (definido en CombatComponent)CombatComponent
set_max_mp(unsigned int mp) (definido en CombatComponent)CombatComponent
set_meditate(bool meditating) (definido en PlayerCombatComponent)PlayerCombatComponent
spend_mp(unsigned int mp) (definido en CombatComponent)CombatComponent
unequip_chest() (definido en PlayerCombatComponent)PlayerCombatComponent
unequip_helmet() (definido en PlayerCombatComponent)PlayerCombatComponent
unequip_shield() (definido en PlayerCombatComponent)PlayerCombatComponent
unequip_weapon() (definido en PlayerCombatComponent)PlayerCombatComponent
update(uint64_t delta_t) override (definido en PlayerCombatComponent)PlayerCombatComponentvirtual
use_ability(Entity *target, position_t source, position_t dest) (definido en PlayerCombatComponent)PlayerCombatComponent
~CombatComponent() (definido en CombatComponent)CombatComponentvirtual
~PlayerCombatComponent() (definido en PlayerCombatComponent)PlayerCombatComponent