Argentum Online - Servidor
Player Lista de los miembros

Lista completa de los miembros de Player, incluyendo todos los heredados:

add_exp(int exp) (definido en Entity)Entity
add_item(Item *item)Player
attack(Entity *attacked) (definido en Entity)Entity
can_attack(Entity *attacked) const overridePlayervirtual
can_spend_mp(unsigned int amount) (definido en Entity)Entity
combat_component (definido en Entity)Entityprotected
die() override (definido en Player)Playervirtual
Entity(EntityId id, Map &map, const std::string &name, MovementComponent *movement_component, CombatComponent *combat_component, unsigned int current_level, unsigned int current_exp) (definido en Entity)Entity
Entity(EntityId id, Map &map, const std::string &name, unsigned int current_level, unsigned int current_exp) (definido en Entity)Entity
experience_component (definido en Entity)Entityprotected
get_class_type() constPlayer
get_data() const overridePlayervirtual
get_facing_position(position_t position) (definido en Entity)Entityvirtual
get_gold_stack() constPlayer
get_id() const (definido en Entity)Entity
get_inventory_data() constPlayer
get_level() const (definido en Entity)Entity
get_map()Player
get_max_hp() const (definido en Entity)Entity
get_name() const (definido en Entity)Entity
get_persist_data() constPlayer
get_race_type() constPlayer
get_type() const overridePlayervirtual
heal(unsigned int hp) (definido en Entity)Entity
id (definido en Entity)Entityprotected
immobilize(int delta_t)Player
is_alive() const override (definido en Player)Playervirtual
map (definido en Entity)Entityprotected
meditate(bool meditating)Player
movement_component (definido en Entity)Entityprotected
name (definido en Entity)Entityprotected
Player(EntityId entity_id, nlohmann::json player_info, Map &map)Player
receive_damage(attack_t attack) (definido en Entity)Entity
regen_max()Player
remove_gold(uint32_t amount)Player
remove_item(SlotId slot, uint32_t amount)Player
resuscitate(int delta_t)Player
set_alive(bool alive) (definido en Player)Player
set_movement(mov_action_t action, direction_t direction)Player
spend_mp(unsigned int amount) (definido en Entity)Entity
teleport(position_t dest, int delta_t) (definido en Player)Player
unequip(SlotId slot)Player
update(uint64_t delta_t) overridePlayervirtual
use(SlotId slot)Player
use_ability(Entity *target, position_t target_pos)Player
~Entity() (definido en Entity)Entityvirtual