Lista completa de los miembros de Player, incluyendo todos los heredados:
add_exp(int exp) (definido en Entity) | Entity | |
add_item(Item *item) | Player | |
attack(Entity *attacked) (definido en Entity) | Entity | |
can_attack(Entity *attacked) const override | Player | virtual |
can_spend_mp(unsigned int amount) (definido en Entity) | Entity | |
combat_component (definido en Entity) | Entity | protected |
die() override (definido en Player) | Player | virtual |
Entity(EntityId id, Map &map, const std::string &name, MovementComponent *movement_component, CombatComponent *combat_component, unsigned int current_level, unsigned int current_exp) (definido en Entity) | Entity | |
Entity(EntityId id, Map &map, const std::string &name, unsigned int current_level, unsigned int current_exp) (definido en Entity) | Entity | |
experience_component (definido en Entity) | Entity | protected |
get_class_type() const | Player | |
get_data() const override | Player | virtual |
get_facing_position(position_t position) (definido en Entity) | Entity | virtual |
get_gold_stack() const | Player | |
get_id() const (definido en Entity) | Entity | |
get_inventory_data() const | Player | |
get_level() const (definido en Entity) | Entity | |
get_map() | Player | |
get_max_hp() const (definido en Entity) | Entity | |
get_name() const (definido en Entity) | Entity | |
get_persist_data() const | Player | |
get_race_type() const | Player | |
get_type() const override | Player | virtual |
heal(unsigned int hp) (definido en Entity) | Entity | |
id (definido en Entity) | Entity | protected |
immobilize(int delta_t) | Player | |
is_alive() const override (definido en Player) | Player | virtual |
map (definido en Entity) | Entity | protected |
meditate(bool meditating) | Player | |
movement_component (definido en Entity) | Entity | protected |
name (definido en Entity) | Entity | protected |
Player(EntityId entity_id, nlohmann::json player_info, Map &map) | Player | |
receive_damage(attack_t attack) (definido en Entity) | Entity | |
regen_max() | Player | |
remove_gold(uint32_t amount) | Player | |
remove_item(SlotId slot, uint32_t amount) | Player | |
resuscitate(int delta_t) | Player | |
set_alive(bool alive) (definido en Player) | Player | |
set_movement(mov_action_t action, direction_t direction) | Player | |
spend_mp(unsigned int amount) (definido en Entity) | Entity | |
teleport(position_t dest, int delta_t) (definido en Player) | Player | |
unequip(SlotId slot) | Player | |
update(uint64_t delta_t) override | Player | virtual |
use(SlotId slot) | Player | |
use_ability(Entity *target, position_t target_pos) | Player | |
~Entity() (definido en Entity) | Entity | virtual |