Lista completa de los miembros de Merchant, incluyendo todos los heredados:
| add_exp(int exp) (definido en Entity) | Entity | |
| attack(Entity *attacked) (definido en Entity) | Entity | |
| buy(SlotId slot, uint32_t stack, Player *player) | Merchant | |
| can_attack(Entity *attacked) const (definido en Entity) | Entity | virtual |
| can_spend_mp(unsigned int amount) (definido en Entity) | Entity | |
| combat_component (definido en Entity) | Entity | protected |
| die() override (definido en Npc) | Npc | virtual |
| Entity(EntityId id, Map &map, const std::string &name, MovementComponent *movement_component, CombatComponent *combat_component, unsigned int current_level, unsigned int current_exp) (definido en Entity) | Entity | |
| Entity(EntityId id, Map &map, const std::string &name, unsigned int current_level, unsigned int current_exp) (definido en Entity) | Entity | |
| experience_component (definido en Entity) | Entity | protected |
| get_data() const override (definido en Npc) | Npc | virtual |
| get_facing_position(position_t position) (definido en Entity) | Entity | virtual |
| get_id() const (definido en Entity) | Entity | |
| get_level() const (definido en Entity) | Entity | |
| get_map() (definido en Npc) | Npc | |
| get_max_hp() const (definido en Entity) | Entity | |
| get_name() const (definido en Entity) | Entity | |
| get_profession() (definido en Npc) | Npc | |
| get_type() const override (definido en Npc) | Npc | virtual |
| heal(unsigned int hp) (definido en Entity) | Entity | |
| id (definido en Entity) | Entity | protected |
| is_alive() const override (definido en Npc) | Npc | virtual |
| list_sale() const | Merchant | |
| map (definido en Entity) | Entity | protected |
| Merchant(EntityId entity_id, nlohmann::json npc_info, Map &map) (definido en Merchant) | Merchant | |
| movement_component (definido en Entity) | Entity | protected |
| name (definido en Entity) | Entity | protected |
| Npc(EntityId entity_id, nlohmann::json npc_info, Map &map) (definido en Npc) | Npc | |
| receive_damage(attack_t attack) (definido en Entity) | Entity | |
| sell(SlotId slot, uint32_t stack, Player *player) | Merchant | |
| spend_mp(unsigned int amount) (definido en Entity) | Entity | |
| update(uint64_t delta_t) override (definido en Npc) | Npc | virtual |
| ~Entity() (definido en Entity) | Entity | virtual |
| ~Merchant() (definido en Merchant) | Merchant | |
| ~Npc() (definido en Npc) | Npc |