Objeto de textura de SDL.
Definition: sdl_texture.h:13
void set_item(int slot, SDLTexture *icon, int quantity)
Setea el item en un slot.
Definition: inventory.cpp:32
Inventory(SDL_Rect inventory_area, SDL_Rect viewport, int rows, int cols, TTF_Font *numbers_font, SDL_Renderer *renderer, SocketManager &socket_manager)
Constructor del objeto inventory.
Definition: inventory.cpp:6